I join a wonderful and eye-opening workshop-photogrammetry workshop.
Background
Dating to the mid-19th century, Photogrammetry is a old technology which first used in film production. Nowadays, stereophotogrammetry development boost the sudden development of VR which are widely applied in advertisement, gaming production and art installation etc.
The photogrammetry workflow
Photogrammetry_Presentation
First step is make photographs of the object, place or thing. And then images are processed in Metashape ( Photoscan) / Instant Meshes / and other 3d modelling software. The last step is Layout & Lighting- those models are placed into Unity to build scenes( in this workshop, we did not finished this step.)
I choose a camera as an object and this is my creating model processing. Because it still in processing in progress, I can not move anything. When it finished I will keep write follow step 2 details.
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